A downloadable demo for Windows

IMPORTANT: There is no exit button! Use alt+f4 or close the window to quit

This is a proof of proof of concept. This project was me figuring out what works and what doesnt.
There are 3 colored rectangles on the table. The white rectangle on the right is the deck, the black rectangle on the left is the discard, and the green rectangle on the bottom is your hand.

To mess with the cards, just drag them around. They are physics objects so dropping them will literally drop them and you can stack them until they fall over.
To draw a card, you can drag one out of the deck or just click the deck to draw it at your cursor. There are 30 cards in the deck, shuffled on game start: 10 red, 10 green, and 10 blue.
Cards do not have enough friction! They will slide around on each other.

Dropping a card onto the hand will snap it to the middle. It was supposed to spread them out but here we are.
Grabbing a card from the hand is just a matter of grabbing it. This will pick up whatever card your cursor is directly touching, even if it isn't the top one. 

Dropping a card onto the discard will put it in the discard (impressive). These cards are now gone and cannot be recovered. They still exist but you can't grab them.


Oddities and other broken things:

  • As mentioned above, cards dont have enough friction. This causes multiple "issues". 
  • Cards will slide around on each other a little
  • Multiple cards tethered to the same spot will try to slide off. Because they are locked in position, they will instead rotate. With lots of cards in one pile, this makes some fun things...
  • Despite my best efforts, cards will manage to clip through each other, especially if they are at an angle
  • There is no lighting. This will make it difficult to tell the orientation of the card
  • You can't throw them ):

Download

Download
cards.zip 25 MB

Install instructions

Once downloaded, simply open the .zip and run cards.exe.
If this does not work you may need to extract the files, then run cards.exe.

Development log

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